An open source prototype for a visual interface to support research and Food-Water-Energy Nexus engagements, designed collaborativelly as part of Creating interfaces’ WP4, developed by the Institute for Global Sustainable Development at the University of Warwick, and aimed to identify and visualise a grounded nexus for three different study cases: Kindergartens in Slupsk (Poland), food waste in Wilmington (USA) and local producers in Tulcea (Romania).
The expectation of this tool is to provide an interface to increase the understanding of how food, energy and water are interlinked in a specific context and, ultimately, to inform and support decision-making aimed to produce changes in behaviours that have positive impacts in terms of Food, Energy and Water.
Architect. PhD. Lecturer. Life-long Learner. Transdisciplinary.
I love learning, teaching and researching, as well as sharing and visualizing data, specially with maps.
I have a technical and social background and my multiple research interests are centered around the commodifications between cities, technology and society within informationalism and free culture paradigm. So far, I have applied that approach on the topic of social and spatial inequities.
Director of the Institute of Global Sustainable Development
Professor Porto de Albuquerque (IGSD, University of Warwick) is a geographer and computer scientist. His research adopts a transdisciplinary approach to digital geographies and geographic information science, intersecting urban data science, information management and development studies. His transdisciplinary research on socio-ecological-technical urban systems not only emphasises cross-border collaboration between the (environmental) sciences, social sciences and humanities; it also goes beyond academic disciplines to engage in co-production and participatory research with non-academic stakeholders.
Ass. Prof. Greg McInerny (CIM, University of Warwick) research focuses on Data/Information Visualisation, bringing software and sciences into relation with the arts, humanities and social sciences. His research works with ‘visualisation’ in four ways: 1) using visualisation as a research method, 2) visualisation design techniques and tools, 3) critical visualisation Studies, and 4) understanding visualisation in the real world. In combination, these sub topics offer a way into understanding ‘visualisation’ as a subject, as a set of methods and as an object, and through a variety of frames as user, tool designer/developer and critical researcher, and through understanding everyday relationships with visualisation.